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ANTIC: The Atari 8-Bit Podcast

ANTIC

ANTIC: The Atari 8-Bit Podcast, by Randy Kindig, Kevin Savetz, Brad Arnold. Covering news and information about the Atari 8-Bit line of computers and the general history of the Atari Corporation. Besides regular podcast episodes, ANTIC also includes many interviews with subjects related to Atari and its history.

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ANTIC Podcast Extras Collection
Feb 13, 2018 Federal Bureau of Investigation
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On February 8 2018 I submitted a freedom of information act request with the Federal Bureau of Investigation for information about former Atari CEO Ray Kassar. They found no main file records about him.
Topics: Atari, FOIPA, Burlington Industries
ANTIC Podcast Extras Collection
Feb 11, 2018 Kevin Savetz
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Some photos I took at VCF Pacific Northwest 2018 pictures. Released under Creative Commons Attribution-NonCommercial. Give credit to Kevin Savetz. This does NOT necessarily mean you can use pictures of individuals without their permission. 
Topics: Vintage Comptuer Festival, Living Computer Museum
ANTIC Podcast Extras Collection
Feb 10, 2018 Vintage Comptuer Festival
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Vintage Comptuer Festival Pacific Northwest 2018 — program and flyer February 10-11 2018 at Living Computer Museum + Labs in Seattle WA
Topics: Vintage Comptuer Festival, Living Computer Museum, IBM PC
ANTIC Podcast Extras Collection
Dec 28, 2017 Kevin Savetz and Carrington Vanston
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Venture forth with the middle child of Infocom's Enchanter series, where food is unnecessary, sleep is unwelcome, and a glass maze can drive you batty. Links: Sorcerer announced in New Zork Times Infocom Sorcerer box, feelies and browsies Frobozz Magic Grommet Company Infotater replica Sorcerer at Digital Antiquarian Infocom bugs list for Sorcerer Sorcerer design documents (spoilers galore) Infocom icons by Christopher Drum IFWiki spell list The CoCo Crew Podcast episode 30:  audio  |  show...
Topics: Infocom, text adventure, interactive fiction, podcast
ANTIC Podcast Extras Collection
Dec 5, 2017 Kevin Savetz
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Unboxing of Databar Optical Scanning Reader (OSCAR) Scans of the Commodore Databar magazine are forthcoming and will be linked here when they're online. The Atari and TI 99/4A versions of the magazines have already been scanned. Also the programs have been decoded and are available ready-to-use in the links below. My interviews with the creators of this products are forthcoming on ANTIC: The Atari 8-Bit Podcast. I'll put a link here once that's online. Databar Magazine - Atari edition...
Topics: Commodore 64, Commodore VIC-20, Commodore PET, Atari 8-bit, Atari 800, Databar, OSCAR, Optical...
ANTIC Podcast Extras Collection
Dec 3, 2017 Kevin Savetz
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Alien Group Voice Box II for Atari 800 Demo disk. Disk dated March 25, 1983. More about this and other Atari computer fun at ANTIC, the Atari 8-Bit Podcast: http://www.AtariPodcast.com
Topics: Atari 800, Atari 8-bit, speech synthesis, speech synthesizer, Alien Group, Electro Harmonix,...
ANTIC Podcast Extras Collection
Nov 25, 2017 Kevin Savetz and Carrington Vanston
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Removed from society, frozen in time, and fumbling to interact with the outside world only through remote electronics, Suspended might as well have been called Podcasters. Links: How Mr. Robot's easter eggs transcend the digital space Suspended box, feelies, and browsie Suspended announced in New Zork Times, Spring 1983 Suspended at Digital Antiquarian Infocom bugs list for Suspended TV Tropes in Infocom Suspended Coming up next episode: Sorcerer
Topics: Infocom, text adventure, interactive fiction, podcast
ANTIC Podcast Extras Collection
Oct 22, 2017 Joe Decuir
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Slides from Joe Decuir's presentation  Retro Hardware Renaissance, given at Portland Retro Gaming Expo 2017.
Topics: FPGA, Field Programmable Gate Arrays, Atari 2600, Atari XL, Atari 8-bit, Amiga 500
ANTIC Podcast Extras Collection
Oct 16, 2017 Kevin Savetz and Carrington Vanston
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Delve once more into the underground world of Zork where only things you can count on are your low cunning and your high number of saved games. Links: Zork II map Play Zork II online Zork II feelies/browsie Zork II manual http://www.filfre.net/misc/zork2.z2 Zork II at Digital Antiquarian Gaming After 40 plays Zork II (spoilers) The Enduring Legacy of Zork Star Saga: One Coming up next episode: Suspended
Topics: Infocom, text adventure, interactive fiction, podcast
ANTIC Podcast: The Interviews
Aug 4, 2017 Kevin Savetz
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Stan Osborne, Atari Design Research Stan Osborne was a freelance software engineer in Atari's Design Research department from 1981 through 1984. He also worked on projects for coin-op and home computing departments. He created micro-kernels, proof of concepts, proto-applications and device drivers. There are two versions of this interview: the podcast version is about an hour shorter. The extended version includes a lot more of Stan's education, jobs, and history before he was at Atari.  This...
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Topics: Atari Design Research, Atari, Atari 400, Atari 800, interview, computer history
ANTIC Podcast Extras Collection
Jul 22, 2017 Kevin Savetz and Carrington Vanston
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Fooblitzky is a city of secrets where the crosswalks are deadly, a flasher is dropping pianos on people, and the only job is washing dishes. Oh, and everyone is a dog. This is not an April Fool's episode. Links: Let's Play Infocom Fooblitzky Fooblitzky in summer 1985 New Zork Times Fooblitzky Manual Fooblitzky The Digital Antiquarian Fooblitzky at Infocom-IF.org Fooblitzky review in Compute! magazine Fooblitzky review at Obscuritory Quinn Dunki Blondihacks Twitter: @quinndunki Open Apple...
Topics: Infocom, text adventure, interactive fiction, computer game, board game
ANTIC Podcast Extras Collection
Jul 20, 2017 Kevin Savetz and Carrington Vanston
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Two podcasters, both alike in indignity, at KansasFest, where unfair puzzles make unfair games unsolvable. In short, this is no Shakespeare and we are not Starcross lovers. Links: Programmer turns Wikipedia into a text adventure Kevan Davis' Wikitext Frotz Evan Wright Cross Platform Text Adventure Generator Starcross announced in the New Zork Times Digital Antiquarian on Starcross Dave Lebling on the Genesis of the Adventure Game Starcross map by Zork Users’ Group Infocom Starcross saucer...
Topics: Infocom, text adventure, interactive fiction, computer game, science fiction, Starcross
ANTIC Podcast Extras Collection
May 20, 2017 Kevin Savetz and Carrington Vanston
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The Gruesome Twosome take a vacation from Infocom to visit Thimbleweed Park, where they solve a murder, discuss free will, and admire de lo res graphics. Links: Thimbleweed Park official site Thimbleweed Park Kickstarter Tiny Incremental Hints for Thimbleweed Park Thimbleweed Park game guide Thimbleweed Park achievements Ron Gilbert: From Maniac Mansion to Thimbleweed Park Coming up next episode: Starcross
Topics: Thimbleweed Park, LucasFilm Games, Maniac Mansion, interactive fiction, graphical adventure,...
ANTIC Podcast Extras Collection
May 19, 2017 Kevin Savetz
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On August 1, 2016 I filed a freedom of information Act (FOIA) request with the FBI asking for all files relating to Seymour Papert. Their response is attached.  Here is the text of my request. Requester: Kevin Savetz [contact info redacted] This is a request under the Freedom of Information Act. I am requesting any and all files relating to mathematician Seymour Papert.  He died in July 2016. Proof of Mr. Papert’s death is here attached as a PDF (source is...
Topics: Freedom of Information Act, FOIA, FBI, Seymour Papert
ANTIC Podcast Extras Collection
Apr 26, 2017 Kevin Savetz and Carrington Vanston
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It's 19th Century London, and Crown Jewels are missing! Solving the mystery will take all the skills of the world's greatest dectective! You are also there. Links: Jonathan Coulton "All This Time" Cathode terminal software for MacOS/iOS Blinky retro text editor LOOM: The Inside Story With Brian Moriarty – The Retro Hour EP67 Interactive Fiction Actions by Leon Nicholls Alcyone: The Last City kickstarter Sherlock Holmes Consulting Detective board game Sherlock feelies and browsies...
Topics: Infocom, text adventure, interactive fiction, computer game, mystery, Arthur Conan Doyle
ANTIC Podcast Extras Collection
Mar 24, 2017 Kevin Savetz and Carrington Vanston
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Enchanter is filled with magic spells, prophetic dreams, and even a talking turtle. Put on your robe and wizard hat, and prepare for adventure. Accio InvisiClues! Links: Lectrote Parsley Adventure Exits Are Out: Escape Station!  Enchanter feelies and browsies Enchanter manual The Digital Antiquarian on Enchanter (minor spoilers for other games) Gaming After 40 plays Enchanter (spoilers!) Enchanter book by Robin W. Bailey Coming up next episode: Sherlock, The Riddle of the Crown Jewels
Topics: Infocom, text adventure, interactive fiction, computer game
ANTIC Podcast Extras Collection
Feb 17, 2017 Kevin Savetz and Carrington Vanston
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Infocom's first mystery: a locked room, six suspects, and a ticking clock. Can a pair of fumbling podcasters solve the murder in time? Probably not. Links: Deadline feelies and browsies Deadline annonuced in New Zork Times NYT reviews deadline The Digital Antiquarian on Deadline Volker Lanz' Inform 6 port of Deadline Upper Memory Block podcast Terry Stewart (Tezza) Arduinocade Zorkduino Thingiverse Micro Live: A look behind the scenes at Infocom Coming up next episode: Enchanter
Topics: Infocom, text adventure, interactive fiction, computer game, mystery
ANTIC Podcast Extras Collection
Jan 17, 2017 Kevin Savetz and Carrington Vanston
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Infocom's only espionage story, Border Zone is filled with intrigue and danger in a constantly moving world that doesn't wait while the player types. Tune in to see if our heroes achieve success by stealth, or death by typo. Links: Dail-A-Grue Digital: A Love Story  by Christine Love Infocom Bugs List  by Graeme Cree More bugs in Infocom games  by Nathan Simpson Border Zone feelies and browsie Border Zone phrase book The Digital Antiquarian on Border Zone Border Zone announced in Winter 1987...
Topics: Infocom, text adventure, interactive fiction, espionage, computer game
ANTIC: The Atari 8-Bit Podcast
Jan 10, 2017 Kevin Savetz and Carrington Vanston
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Ahoy! Kevin and Carrington dive into Seastalker, Infocom's junior gee-whiz submarine adventure. Set course for adventure, as we raise our sails and lower our expectations. Links: Asimov disk image archive Zork re-created in Minecraft  by  Ren Sherman Jim Lawrence (AKA writer James Lawrence) James Duncan Lawrence books at Open Library Let's Tell a Story Together (History of Interactive Fiction)  by Jimmy Maher The Digital Antiquarian on Infocom Seastalker Gaming After 40 walkthough of Infocom...
Topics: Seastalker, Infocom, text adventure, interactive fiction, James Lawrence, Jim Lawrence, Stu Galley,...
ANTIC Podcast Extras Collection
Jan 8, 2017 Kevin Savetz and Carrington Vanston
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Kevin and Carrington discuss Trinity, Infocom's classic game about the dangers of the Atomic Age, and it's a blast! Get it? Get it? A blast? Hilarious. Links: The Digital Antiquarian on Trinity Infocom Trinity maps David Welbourn's Patreon for interactive fiction walkthroughs Infocom Trinity specs Graham Nelson's Craft of Adventure Sadako Sasaki Beyond The Filter 11 - On Interactive Fiction with Emily Short Clash of the Type-Ins Infocom game stats spreadsheet
Topics: Trinity, Infocom, interactive fiction, text adventures, text adventure games, nuclear war, Brian...
ANTIC Podcast Extras Collection
2017 Multnomah County Health Department
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Multnomah County Health Department Food Handler’s Manual. Multnomah County, Oregon, USA
Topics: Multnomah County Health Department, for safety, food handling
ANTIC Podcast Extras Collection
2017 Oregon Tourism Commission
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Oregon Solar Eclipse Guide 2017 published in advance of the August 21, 2017 total solar eclipse I picked this copy up at PDX airport on August 20, 2017.
Topics: Oregon Solar Eclipse Guide, great American eclipse, August 21, 2017, eclipse tourism, eclipse...
ANTIC Podcast Extras Collection
2017 Museu De La Musica
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Museu De La Musica plan guide, English and Spanish versions Brochures taken from the museum August 2017
Topics: Museu De La Musica, Barcelona Spain, music museum
ANTIC Podcast Extras Collection
Dec 28, 2016 Kevin Savetz
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On July 9, 2015 I filed a freedom of information act (FOIA) request with the FBI asking for all files relating to  Loyd Dorsett . Their response is attached. Short answer: the FBI found no relevant records. Here is the text of my request: This is a request under the Freedom of Information Act. I am requesting any and all files relating to Loyd G. Dorsett and the companies owned by Mr. Dorsett. Mr. Dorsett and his companies were primarily located in the state of Oklahoma. His companies include...
Topics: Loyd Dorsett, Dorsett Educational Systems, FBI, FOIA request, FOIA
ANTIC Podcast Extras Collection
Dec 14, 2016 Kevin Savetz and Carrington Vanston
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Kevin and Carrington discuss Ballyhoo, Infocom's circus mystery. Can these johnny tin plates foil the grift and save the circus? Or is the cherry pie just too much for a pair of side-walling lot loafers? Links: Ballyhoo introduced in Winter 1986 The New Zork Times Ballyhoo manual Ballyhoo map Infocom Gallery: Ballyhoo Feelies Ballyhoo game specs Ballyhoo review in ZZap!64 Magazine June 1986 The original material (not samples nor music) in these podcasts is released to the public domain. You may...
Topics: Ballyhoo, Infocom, text adventure games, interactive fiction, podcast, circus video game
ANTIC Podcast Extras Collection
Dec 6, 2016 Kevin Savetz
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I really hate nostalgia sources: Duke Ellington Swampy River (1928) public domain archive.org/details/DukeEllingt…mpyRiver1928_201507 Dr. Julia Shaw, forensic psychologist and author of The Memory Illusion on Innovation Hub, used without permission blogs.wgbh.org/innovation-hub/20…12/1/shaw-memory/ mashed by Kevin Savetz on 12/5/16
Topics: nostalgia, memory, found sound
ANTIC Podcast Extras Collection
Dec 2, 2016 Kevin Savetz and Carrington Vanston
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Kevin and Carrington discuss Zork I, the first text adventure from Infocom. From the highs of its incredible parser to the lows of its unfair puzzles, it all comes down to one burning question: are you a TAKE person or a GET person? Links: IFComp 2016 results Play Zork in your browser Lost Treasures of Infocom (iPhone) Lost Treasures of Infocom (iPad) Articles at The Digital Antiquarian:       The Roots of Infocom       The Birth of Infocom       Zork on the PDP-10      ...
Topics: Infocom, Zork, text adventure games, interactive fiction, podcast
ANTIC Podcast: The Interviews
Aug 28, 2016 Kevin Savetz
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Bard Ermentrout, RAMbrandt Bard Ermentrout was the creator of the popular Atari graphics program RAMbrandt. Subtitled "The Atari Design Studio," RAMbrandt was released in 1985 by Antic software. Written in ValForth, it supported joystick, keyboard, Koala Pad, and Atari Touch Tablet for input. He also created an add-on Solid Object Module which allowed users to combine mode 9 geometric primitives to make what appeared to be 3D-shaded objects.  The predecessor to RAMbrandt was a...
Topics: RAMbrandt, Atari 8-bit, Atari 400, Atari 800, Graphics software, ValFORTH
ANTIC Podcast: The Interviews
Jul 15, 2016 Randy Kindig
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Bob Brodie: User Group Manager for Atari Hi and welcome to another special interview edition of Antic the Atari 8-bit computer podcast.  My name is Randy Kindig and I'll be providing the interview questions for this episode.  I'm extremely pleased to provide this interview with a name well-known in the Atari community: Mr. Bob Brodie.  Bob worked for Atari as User Group Manager and later Director of Communications from 1989 to 1994.  Bob was directly involved in many of the Atarifests in...
Topics: Atari, Atari user groups, Atari 8-bit, interview, computer history, Atari 1450XLD
ANTIC Podcast: The Interviews
Jul 13, 2016 Kevin Savetz
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John Harris: Jawbreaker, Frogger, Mouskattack John Harris created the games Jawbreaker, Frogger, and Mouskattack for the Atari 8-bit computers. He worked at Sierra On-Line and later Synapse Software. He later created video character generator systems based on the Atari machines. This interview took place June 10, 2016. Teaser quotes: "Literally — I mean, a day or two difference could have made — gosh, my goodness, what a huge difference in my life if I had gone into that store a couple...
Topics: Jawbreaker, Atari 8-bit, Atari 2600, computer games, interview, computer history, video game...
ANTIC Podcast: The Interviews
Jul 11, 2016 Kevin Savetz
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Bob Alkire and Steve Saunders, Rainbow GPU Bob Alkire and Steve Saunders worked in Atari's Corporate Research lab under Alan Kay, where they worked on the Rainbow GPU. Rainbow was a next-generation graphics chip (after ANTIC) which was never released. This interview took place on June 10, 2016. The first voice you hear is that of Bob Alkire. Teaser quotes: Steve: "And they basically went around the table and said, 'This computer project has software in it, therefore it belongs in my...
Topics: Atari Corporation, RAINBOW GPU, Rainbow graphics chip, ANTIC chip, Atari Sierra Project
ANTIC Podcast: The Interviews
Jul 9, 2016 Kevin Savetz
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Eric Freeman: Bootleg and Weakon Eric Freeman published two programs through Atari Program Exchange: Bootleg and Weakon. Bootleg first appeared in the summer 1983 APX catalog: the catalog called it "a search-for-booty maze game submitted from New Zealand," and it received a rare full-page description in that catalog. Weakon was only available in the final APX catalog, winter 1983. That game was later published by Antic software. This interview took place on May 26, 2016 — for me —...
Topics: Eric Freeman, Bootleg, Weakon, APX, Atari Program Exchange, Atari 8-bit, interview, computer games,...
ANTIC Podcast: The Interviews
Jul 7, 2016 Kevin Savetz
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Max Manowski, Wizard’s Revenge Max Manowski wrote Adventure, a text adventure game that he released into the public domain to Atari users groups. Later, he modified Adventure and called it Wizard's Revenge, which was published by Atari Program Exchange. Wizard's Revenge was available in the fall 1981 APX catalog, the very first APX catalog. This interview took place May 27, 2016. Teaser quote: "In this adventure, each node that you went to was a separate file. And if you went to a node...
Topics: Max Manowski, Wizard’s Revenge, APX, Atari Program Exchange, Adventure game, text adventure
ANTIC Podcast: The Interviews
Jul 5, 2016 Kevin Savetz
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Frank Paris, Mathlib for Deep Blue C Frank Paris wrote Mathlib for Deep Blue C, a library of floating-point functions for use with the Deep Blue C programming language. Mathlib first appeared in the fall 1983 APX catalog, where it won second prize in the systems/telecommunications category. The Deep Blue C compiler was written by John Palevich, whom I previously interviewed. You can contact Frank at: frankparis at comcast dot net. This interview took place on May 27, 2016. Teaser quote:...
Topics: Mathlib for Deep Blue C, Deep Blue C, C programming language, Atari 8-bit, Atari 800, Atari 400,...
ANTIC: The Atari 8-Bit Podcast
Jul 3, 2016 Brad Arnold, Randy Kindig, Kevin Savetz
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In this three-year anniversary episode of Antic the Atari 8-bit podcast — we uncover an abundance of Atari source code, documentation, and engineering notes; Bill explores Five Dots, a new game; and we debate the fate of the 1200XL.
Topics: Atari podcast, Atari 8-bit, Atari 400, Atari 800, Atari 1200XL
ANTIC Podcast: The Interviews
Jul 1, 2016 Kevin Savetz
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Kathy and Phil Bergh, I'm Different! Kathy and Phil Bergh published one program through Atari Program Exchange: I'm Different!, which first appeared in the inaugural APX catalog, winter 1982-1983. The program won third prize in the Education category in that catalog. It was one of the few commercial programs developed in the PILOT language. Kathy and Phil also wrote three articles — also about PILOT — for ANTIC magazine. This interview took place on May 24, 2016.  Kathy and Phil's articles...
Topics: I'm Different!, APX, Atari Program Exchange, Atari 8-bit, interview, computer history, early...
ANTIC Podcast: The Interviews
Jun 29, 2016 Kevin Savetz
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David Thiel, musician and interactive audio David Thiel is a musician and interactive audio designer. At Gottlieb, he did the sound for arcade games including Reactor, Q*Bert, and Mach 3. At Action Graphics, David created the sound for Artillery Duel for the Atari 2600, and Beamrider and Pitstop for the Atari computers. And at Free Radical Software/Incredible Technologies, he worked on Winter Games for the Amiga and Atari ST. He has created the sound and music for dozens of other computer games...
Topics: Gottlieb, Qbert, Q*bert, Reactor, Mach 3, arcade games, coin-op games, video games, interview,...
ANTIC Podcast: The Interviews
Jun 27, 2016 Kevin Savetz
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Gary Yost, The Catalog and Cyber Studio Gary Yost worked at Antic magazine, in product development. He was the man behind The Catalog, Antic's catalog of third-party software. When Atari Program Exchange was shut down, he contacted programmers from APX to re-publish their works in's Antic's Catalog. Gary was instrumental in creating CAD 3-D (written by Tom Hudson), Cybermate, and the Cyber Studio graphics suite — which were all published by Antic — and in commercializing the StereoTek 3D...
Topics: Gary Yost, The Catalog, Cyber Studio, Antic Magazine, CAD 3-D, Atari 8-bit, Atari ST, tereoTek 3D...
ANTIC: The Atari 8-Bit Podcast
Jun 24, 2016 Joe Decuir
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Joe Decuir's presentation "Retro Computer Projects", in which he talks about his current projects and plans. At Rose City Atari Club (Portland, Oregon) on June 24, 2016. Added slide deck in PDF format
Topics: Atari 2600, Atari 8-bit, Atari 800, Atari 400, Atari VCS, Atari, Amiga computer, computer history
ANTIC Podcast: The Interviews
Jun 23, 2016 Kevin Savetz
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Roland Gustafsson, Print Shop Companion Roland Gustafsson wrote The Print Shop Companion, an add-on package for Brøderbund's popular Print Shop software, which added a printable calendar, font and page border editors, and other features. He first developed the program for the Apple ][, then ported the software to the Atari 800 and Commodore 64. In the retro-computing community, however, Roland is best known for his work on the Apple ][, where he specialized in designing copy protection as well...
Topics: Roland Gustafsson, Print Shop Companion, Broderbund Software, Br0derbund Software, Brøderbund...
ANTIC Podcast: The Interviews
Jun 23, 2016 Kevin Savetz
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Fred Parr, MACE newsletter Fred Parr was a member of MACE — the Michigan Atari Computer Enthusiasts group, and the man who printed the club newsletter. You can find scans of the newsletter at archive.org. This interview took place on April 22, 2016. It in, we discuss Arlan Levitan, whom I previously interviewed. "And I just marvel that something that crude, in today's perspective, could have actually given is so much enjoyment and hope about the future."
Topics: Michigan Atari Computer Enthusiasts, MACE, Fred Parr, Atari user group, Atari 8-bit, interview,...
ANTIC Podcast: The Interviews
Jun 21, 2016 Kevin Savetz
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Chuck Gibke, Air Raid! Chuck Gibke, published one piece of software for the Atari computer: Air Raid!. The game first appeared in the winter 1982-1983 APX catalog, where it won second prize in the entertainment category. This interview took place on April 22, 2016. "Winning the contest generated a little bit of prizes you could pick from Atari stuff, which was pretty amazing. There was like $2,000 worth of stuff. ... Several boxes of stuff showing up at the house one day and I thought that...
Topics: Chuck Gibke, Air Raid!, APX, Atari Program Exchange, Atari 8-bit, Atari 400, Atari 800
ANTIC Podcast: The Interviews
Jun 19, 2016 Kevin Savetz
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Steve Cavin: Minotaur, Juggles' House, Juggles' Rainbow  Steve Cavin started at Cromenco where he built computer kits and tested hardware. Later he wrote several programs for the Atari 8-bit computers: Minotaur, which was published by Atari Program Exchange — it first appeared in the fall 1981 APX catalog; and the Atari versions of Juggles' House and Juggles' Rainbow, educational games published by The Learning Company. He also wrote “The Five Letters", a hangman-style game that - so...
Topics: Steve Cavin, Interview: Minotaur, Juggles' House, Juggles' Rainbow, computer history, educational...
ANTIC Podcast: The Interviews
Jun 17, 2016 Kevin Savetz
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Neil Harris: Commodore, Atari, GEnie Neil Harris started at Commodore as a member of the VIC-20 launch team, then continued to be a writer, programmer, and product manager there. He moved to Atari, where he was from 1984 to 1988. There he was hardware products manager, director of communications, and director of publications. He worked on Atari Explorer magazine, and wrote a bit for other publications including Compute!'s First Book of Atari and STart magazine. He later moved on to the GEnie...
Topics: Neil Harris, Commodore, Atari, GEnie online service, General Electric Network for Information...
ANTIC Podcast: The Interviews
Jun 15, 2016 Kevin Savetz
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Jay Jaeger, APX Space War Jay Jaeger released one program for the Atari computers: Space War, which was published by Atari Program Exchange. It appeared in the fall 1983 APX catalog. This interview took place on March 16, 2016. Teaser quote: "It took a couple revisions back and forth. The program was fine; getting the documentation right, and yet have them be happy with it, was a little frustrating. But managed to get it done."  Space War in the fall 1983 APX catalog  Space War at...
Topics: APX Space War, Atari Program Exchange, Atari 8-bit, mainframe computer games, interview, video game...
ANTIC Podcast: The Interviews
Jun 13, 2016 Kevin Savetz
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Joel Gluck: Babel, Attank!, Pushover, Fun-FORTH Joel Gluck published four programs through Atari Program Exchange: Babel, Attank!, Pushover, and Fun-FORTH. The first, Babel, was published when he was just 16 years old. He later worked at Atari's corporate research under Alan Kay. He also wrote a few articles for A.N.A.L.O.G. Computing magazine. Babel was available in the first APX catalog, fall 1981, where it won second prize in the Entertainment category. Pushover first appeared in the summer...
Topics: Joel Gluck, Babel, Attank!, Pushover, Fun-FORTH, Forth programming language, APX, Atari Programming...
ANTIC Podcast: The Interviews
Jun 11, 2016 Kevin Savetz
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Ted Kahn, Atari Institute for Educational Action Research Ted Kahn was creator of the Atari Institute for Educational Action Research, which  awarded major grants of Atari home computer products, and consulting services to individuals, schools, and non-profit organizations. The group granted more than $1.25 million in products and services to about 100 innovative people and projects around the US and overseas. He also co-wrote the books Atari Games and Recreations, and Atari PILOT Activities...
Topics: Ted Kahn, Atari Institute for Educational Action Research, interview, computer history, Atari,...
ANTIC Podcast: The Interviews
Jun 9, 2016 Randy Kindig
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Rob Zdybel, Star Trek, Missile Command, Bug Hunt Rob Zdybel was a long-time employee at Atari, having worked there from 1979 to 1996, when the Tramiels left.  Rob has a long line of credits including Pigs in Space, Real Sports Football, Stellar Track and Star Trek for the Atari 400/800, SOS for the Atari 2600, Missile Command for the Atari 5200, and Bug Hunt for the Atari XE.  He also designed the system BIOS for the Atari 5200. Rob mentions the SYLVIA game system in the interview, although...
Topics: Rob Zdybel, Star Trek, Missile Command, Bug Hunt, Atari 8-bit, Atari XE, Atari 400, Atari 400,...
ANTIC Podcast: The Interviews
Jun 7, 2016 Kevin Savetz
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Lane Winner: Graph-It, XEP-80, De Re Atari Lane Winner was an Atari employee for about a decade: he worked in the software development support group, as a programmer, and as an engineer. He is the author of Atari's Graph-It, contributor to De Re Atari, and designer of the XEP-80 80-column peripheral. Lane wrote several early releases for Atari Program Exchange: BASIC Cross-Reference Utility, BASIC Renumber Utility, and Variable Changer. This interview took place April 20, 2016.  "OK,...
Topics: Lane Winner, Graph-It, XEP-80, De Re Atari, interview, computer history, Atari, Atari 8-bit, Atari...
ANTIC Podcast: The Interviews
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Dave Menconi, Atari Customer Service and User Group Support Dave Menconi started at Atari in 1982 doing customer support for the Atari computers. Later he moved to the marketing group, where he helped support the Atari users groups. Dave wrote the program "Dancin' Man" for Antic magazine, and wrote several articles for Atari Connection magazine. In this interview, we discuss Chris Crawford, Ted Richards, and Mike Albaugh, whom I previously interviewed. This interview took place on...
Topics: Dave Menconi, Atari Customer Service, User Group Support, interview, computer history, Atari
ANTIC Podcast: The Interviews
Jun 3, 2016 Kevin Savetz
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Stan Ockers, public domain game programmer Stan Ockers started on the KIM-1 single board computer, where was was co-author of The First Book of KIM with Jim Butterfield. He later got an Atari 400, and became a prolific author of public domain programs which were distributed by users groups and in Antic magazine. His game credits include Chicken, Frog, and Bats, all of which were published in early issues of Antic magazines. Some of his programs were also published in Page 6 magazine.  This...
Topics: Stan Ockers, public domain software, Atari 8-bit, Atari 800, Atari 400, Antic magazine, Page 6...
ANTIC Podcast: The Interviews
Jun 1, 2016 Kevin Savetz
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Harry Guiremand, SynChron Harry Guiremand wrote SynChron, a calendar application, which was published by Synapse Software in 1983.  This interview took place on April 15, 2016. Thanks to Wade at the Inverse ASASCII podcast for his research and suggestions. You can hear Wade's thorough review and walkthrough of SynChron at the Inverse ATASCII podcast. Teaser quote: "I had a password system where if you didn't guess the password correctly, you had to wait a little bit longer each time you...
Topics: Harry Guiremand, SynChron, Synapse Software, Atari 8-bit, interview, Atari 800, Atari 400, computer...
ANTIC Podcast: The Interviews
May 30, 2016 Kevin Savetz
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Greg Thrush and Marian Dillashaw: Stock Management and WordGo Greg Thrush published two programs through Atari Program Exchange: Stock Management and — with his wife Marian Dillashaw — Wordgo. Stock Management first appeared in the fall 1982 APX catalog, where it won first prize in the business and financial applications category. Wordgo first appeared in the summer 1983 catalog.  This interview took place on March 4, 2016. Teaser quote: "If nothing else, it got them a little excited...
Topics: Greg Thrush, Marian Dillashaw, Stock Management, WordGo, Atari 8-bit, interview, computer history,...
ANTIC: The Atari 8-Bit Podcast
May 28, 2016 Brad Arnold, Randy Kindig, Kevin Savetz
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In this episode of Antic the Atari 8-bit podcast, we are joined by Rob McMullen to discuss hacking on Jumpman, we explore several new hardware projects and new games. And we jump in the time machine to visit computer clubs in the 1980s.
Topics: Atari 8-bit, Atari podcast, Atari 400, Atari 400, Jumpman
ANTIC Podcast: The Interviews
May 26, 2016 Kevin Savetz
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Wes Horlacher, Magic Melody Box Wes Horlacher published one program in Atari Program Exchange: Magic Melody Box. Magic Melody Box first appeared in the winter 1982-1983 APX catalog, where it was awarded second prize in the education category. It was also published as Boîte à Musique by Atari France. Teaser quotes: "These machines aren't just for accounting and computation and mathematics. We can do creative things. Let's see what we can do with these machines to actually inspire the...
Topics: Wes Horlacher, Magic Melody Box, interview, computer history, Atari 8-bit, Atari 400, Atari 800,...
ANTIC Podcast: The Interviews
May 24, 2016 Kevin Savetz
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Steve Smith, ANTIC chip Steve Smith was an engineering technician at Atari from 1977 until 1979, where he worked on the development of the Atari 400 and 800 computers. He was one of the technicians who designed the ANTIC and CTIA chips. In this interview, we discuss Liza Loop, whom I previously interviewed. This interview took place on February 9, 2016. Teaser quotes: "...Huge roomful of 1 MhZ but not 1.1 MhZ devices. So that's what they put in the peripherals, was 6507 that they had...
Topics: Steve Smith, ANTIC chip, Atari 8-bit, Atari 400, Atari 800, CTIA chip, GTIA chip, interview,...
ANTIC Podcast: The Interviews
May 22, 2016 Kevin Savetz
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Clyde Spencer: Stereo 3-D Graphics and Isopleth Map Making Clyde Spencer published two programs through Atari Program Exchange: Stereo 3-D Graphics Package and Isopleth Map-Making Package. Stereo 3-D Graphics Package was first available in the winter 1982 APX catalog, and Map-Making in the Spring 1982 catalog. Clyde was also co-founder of the Bay Area Atari Users Group, and wrote some reviews for Antic magazine. This interview took place on March 1, 2016. In it, we discuss Liza Loop and John...
Topics: Clyde Spencer: Stereo 3-D Graphics, Isopleth Map Making, Atari 400, Atari 800, Atari 8-bit,...
ANTIC Podcast: The Interviews
May 20, 2016 Kevin Savetz
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Robert Waldman, Financial Asset Managment System Robert Waldman wrote Financial Asset Managment System, which was published by Atari Program Exchange. It first appeared in the Fall 1981 APX catalog, where it won second prize in the personal finance and record keeping category. As explained in my interview, Robert submitted a program called Atari 800 Olympic Gamebook System to Atari Program Exchange but it was not accepted or released. Robert sent me his only copy of the never-before-published...
Topics: Robert Waldman, Financial Asset Management System, APX, Atari Program Exchange, Atari 8-bit,...
ANTIC Podcast: The Interviews
May 18, 2016 Randy Kindig
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Tod Frye, Asteroids Hi, there!  Welcome to the next in the series of Atari-related interviews being produced by Antic, the Atari 8-bit computer podcast.  My name is Randy Kindig and I’ll be leading this interview.  Most notably, while working at Atari, Tod Frye developed the 400/800 version of Asteroids and the 2600 version of Pac-Man, converting them from the coin-op version.  He has many other games to his credit.  He later worked for Axlon, Nolan Bushnell’s company. This interview...
Topics: Tod Frye, Asteroids, Pac Man, Atari 400, Atari 800, Atari 8-bit, interview, computer history, video...
ANTIC Podcast: The Interviews
May 16, 2016 Kevin Savetz
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Ursula Wolz, early computing and education Ursula Wolz was thinking about computers and education in the early days of personal computing. She worked on Apple ][ games for Children's Television Workshop, consulted for Atari Research on their endeavors in educational software, and taught Logo to some of the first students who learned it. This interview took place on February 12, 2016 Teaser quote: "It was one of the first games that was completely graphical ... Because the kids using it...
Topics: Ursula Wolz, early computing, computer education, interview, computer history, Apple II, Atari 800,...
ANTIC Podcast: The Interviews
May 14, 2016 Kevin Savetz
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Owen Rubin: Major Havoc, Space Duel Owen Rubin worked in Atari's coin-op division from 1976 to 1984 — he is best known for his programming work there on Major Havoc, Space Duel, and Battlezone. He also served as a go-between between the arcade division and the consumer division, where the Atari home computers were created. After that, he was a game designer at Nolan Bushnell's Bally Sente.  In this interview, we discuss Ed Rotberg, whom I previously interviewed. This interview contains some...
Topics: Owen Rubin, Major Havoc, Space Duel, Atari, video games, arcade games, video game history,...
ANTIC Podcast: The Interviews
May 12, 2016 Kevin Savetz and Rob McMullen
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Randy Glover, Jumpman Randy Glover is the creator of one of the best games for the Atari computers, Jumpman, which was published by EPYX. He also created the sequel, Jumpman Junior, and programmed the swimming competition portion of Summer Games. Randy ported Jumpman to the Commodore 64 and created another C64 game, Lunar Outpost. This interview took place on May 7, 2016. I am joined on this interview by Rob McMullen, host of the Player/Missile Podcast, who has been working to reverse engineer...
Topics: Jumpman, Atari 8-bit, Atari 400, Atari 800, computer history, computer games, Donkey Kong,...
ANTIC Podcast: The Interviews
May 10, 2016 Kevin Savetz
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Mike Silva, Syncalc Mike Silva worked at Synapse, where he wrote the Syncalc spreadsheet application. In this interview we talk about Ihor Woloseko, whom I previously interviewed. This interview took place on February 11, 2016. Teaser quotes: "If I had put out a game ... it would have sold a few thousand copies and that would been it. So I just got dumb lucky by being talked into writing a spreadsheet instead." "These guys, a lot of them, they were in the world - some of them -...
Topics: Mike Silva, Syncalc, Synapse Software, Atari 800, Atari 8-bit, spreadsheet, interview, computer...
ANTIC Podcast: The Interviews
May 7, 2016 Kevin Savetz
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Richard Lindgren, APX financial software Richard Lindgren published two programs in Atari Program Exchange. Real Estate Cash Flow Analysis first appeared in the winter 1983 APX catalog, where it won first prize in the business and professional applications category. Strategic Financial Ratio Analysis was first available in the summer 1983 catalog, where it took second prize in the home management category. Richard also wrote the program Banjo Picker, "Program your Atari to make sounds like...
Topics: Richard Lindgren, APX financial software, APX, Atari Program Exchange, Banjo Picker, ANTIC...
ANTIC Podcast: The Interviews
May 4, 2016 Randy Kindig
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Marcin Sochacki, SIO2BT Marcin Sochacki, also known as Montezuma on AtariAge, is originally from Poland and currently lives in Germany.   In recent years he developed theSIO2BT, or SIO to Bluetooth for the Atari computer line.  This hardware allows you to connect your Atari to your modern computer,tablet, or smartphone to share files.  Mar-TEEN also developed the NVC (Next Valid Character) software, a tool for organizing files on SD cards for SIO2SD.  And, if that weren’t enough, he also...
Topics: SIO2BT, Atari SIO, Bluetooth, Atari, Atari 8-bit, interview, computer history
ANTIC Podcast: The Interviews
May 2, 2016 Kevin Savetz
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Al Casper: Counter, My Spelling Easel, Equestrian Al Casper published three programs with Atari Program Exchange. His first, Counter, was first available in the fall 1982 APX catalog. It won first prize in the learning category in that catalog. Counter was also released in a French language version by Atari France. Next was My Spelling Easel, which was first available in the spring 1983 catalog, and won second prize in the learning category. His third program was Equestrian, which appeared in...
Topics: Atari Program Exchange, APX, Atari, Atari 8-bit, interview, computer history, Al Casper, Counter,...
ANTIC Podcast: The Interviews
Apr 30, 2016 Kevin Savetz
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Michael Crick, Frogmaster Michael Crick created the game Frogmaster, which was published for the Atari computers by Atari Program Exchange. It first appeared in the summer 1982 APX catalog, where it won first prize in the entertainment category. Michael later made a version of Frogmaster for the Commodore 64. He created two other C64 games: Break Street (a break dancing game), and Go For the Gold (an Olympics style game) as well as TERSE, a programming language for the C64. Frogmaster cost...
Topics: Atari Program Exchange, Frogmaster, APX, Atari, Atari 8-bit, interview, computer history,...
ANTIC: The Atari 8-Bit Podcast
Apr 28, 2016 Brad Arnold, Randy Kindig, Kevin Savetz
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On this episode of Antic the Atari 8-bit podcast, we venture out into the big scary world — both Randy and Brad went to VCF SouthEast, and Kevin went to the museum. The winners of the 2016 10-line BASIC programming contest are announced, and Bill Kendrick drops knowledge about the demo scene.
Topics: Atari 8-bit, Atari podcast, Atari 400, Atari 400
ANTIC Podcast: The Interviews
Apr 26, 2016 Kevin Savetz
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Yakov Epelboim: Pushky and Devilator Yakov Epelboim is a Russian immigrant who published two programs for the Atari 8-bit computers. Pushky (which I learned is the Russian word for "cannons") was published by Atari Program Exchange, and first appeared in the Winter 1982-1983 APX catalog for $22.95. He also wrote Devilator, which he self-published as Zebra Company. Both programs were written in machine language, and both are unusual games, a little off the beaten track from other games...
Topics: Pushky, Devilator, Atari 8-bit, APX, Atari Program Exchange, Atari 400, Atari 800, interview,...
ANTIC: The Atari 8-Bit Podcast
Apr 26, 2016 Kevin Savetz
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Arthur Leyenberger sent me two mystery boxes of Atari computer things. I had no idea what was inside, so watch as I explore their contents. My interview with Arthur is here: http://ataripodcast.libsyn.com/antic-interview-146-arthur-leyenberger-atari-columnist and here: https://archive.org/details/ArthurLeyenbergerInterview The Atari - Keeping In Touch user group video is here:  Atari Keeping In Touch
Topics: unboxing, Atari 8-bit, Atari computers, Synapse Relax, Axlon Andy Robot, Atari newsletters, Atari...
ANTIC Podcast: The Interviews
Apr 24, 2016 Kevin Savetz
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John Palevich: Dandy and Deep Blue C Compiler John Palevich wrote several programs which were published by Atari Program Exchange: the Chameleon CRT Terminal Emulator; Mantis Boot Tape Development System; Deep Blue C Compiler and its source code on a product called Deep Blue Secrets; and Dandy, a graphical dungeon crawl game that is famously the inspiration for the arcade classic, Gauntlet. He later worked in the advanced projects division at Atari, working on Atari's unfinished Eva computer...
Topics: John Palevich, Atari 8-bit, Atari 800, Atari 400, APX, Atari Program Exchange, Dandy Dungeon,...
ANTIC Podcast: The Interviews
Apr 22, 2016 Randy Kindig
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Ron Luks, Founder and manager of the Atari Forums on CompuServe Welcome to this interview-only episode of Antic, The Atari 8-bit computer podcast.  My name is Randy Kindig.  In this show, I’ll be talking with Mr. Ron Luks, a name that you’re probably familiar with if you used your Atari to access the Compuserve Information Service.   Ron was founder and manager of the Atari Forums on CompuServe (SIG*Atari, 8-bit Forum, 16-bit Forum (ST), Atari Developers, Atari Vendors, and others.)  He...
Topics: CompuServe Information Service, Atari SIG, Atari 8-bit, Atari ST, Atari special interest group,...
ANTIC Podcast: The Interviews
Apr 20, 2016 Kevin Savetz
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John Powers, Atari Director of Software Development John Powers was co-founder of The Authorship Resource, the company that created all of the software for the CyberVision 2000 computer. From 1980 to 1982 he worked at Atari as Director of Software Development for personal computers. While he was there, he wrote three pieces of software for Atari Program Exchange: Newspaper Route Management Program, Computerized Card File, and Cosmatic Atari Development Package. He was later VP of Research and...
Topics: Atari, Software Development. APX, Atari Program Exchange, CyberVision 2000, interview, computer...
ANTIC Podcast: The Interviews
Apr 18, 2016 Kevin Savetz
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Edward Lehmann, Recipe Search 'N Save Edward Lehmann published one Atari program through Atari Program Exchange: Recipe Search 'N Save, which first appeared in the summer 1982 APX catalog. It won third prize in the Personal Finance & Record Keeping category in that catalog.  It was APX catalog number 20114, available on diskette, required 32K, and cot $22.95 This interview took place on February 2, 2016. Teaser quote: "The thing is, it didn't work all the time, that's what bugged me....
Topics: Recipe Search 'N Save, recipe card program, interview, APX, Atari Program Exchange, computer...
ANTIC Podcast: The Interviews
Apr 16, 2016 Kevin Savetz
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Chuck Mullally, Mastermatch Chuck Mullally published one game through Atari Program Exchange: Mastermatch, game similar to the Mastermind board game. Mastermatch was one of the last APX programs to be released: it was first available in the Winter 1983-1984 APX catalog — the final APX catalog. Chuck told me that the game won a $1000 prize from APX, but the catalog — a sparse 8 pages and much smaller than the previous APX catalogs — doesn’t even mention that. This interview took place on...
Topics: Mastermatch, APX, Atari Program Exchange, Atari 800, Atari 400, Atari 8-bit, MasterMind, computer...